Day 127 – Flight Devblog 3!

It’s been a while since the last update on Flight.

It’s 2 weeks before the alpha release of Flight, to have it ready for my Senior recital. This means that by the end of November, we’d like to have Level 1 ~4 blocked out, and have working music and game mechanics in all of them.

Here’s what Level 2’s level design looks like. The player flies around a massive spiral structure with windmills. The goal in this level is to use speed shrines to cut the chains on these windmills, which contain your bird friends. When you’ve collected all of the birds, the exit should open up, allowing your progression onto level 3.

I’m currently in the progress of writing Level 2’s music. Can’t wait to share it once I’m done!

-Daniel

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